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@animech-public/playcanvas

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import{getApplication as e}from"./globals.js";class t{constructor(e){this.frame={fps:0,ms:0,dt:0,updateStart:0,updateTime:0,renderStart:0,renderTime:0,physicsStart:0,physicsTime:0,cullTime:0,sortTime:0,skinTime:0,morphTime:0,instancingTime:0,triangles:0,otherPrimitives:0,shaders:0,materials:0,cameras:0,shadowMapUpdates:0,shadowMapTime:0,depthMapTime:0,forwardTime:0,lightClustersTime:0,lightClusters:0,_timeToCountFrames:0,_fpsAccum:0},this.drawCalls={forward:0,depth:0,shadow:0,immediate:0,misc:0,total:0,skinned:0,instanced:0,removedByInstancing:0},this.misc={renderTargetCreationTime:0},this.particles={updatesPerFrame:0,_updatesPerFrame:0,frameTime:0,_frameTime:0},this.shaders=e._shaderStats,this.vram=e._vram,Object.defineProperty(this.vram,"totalUsed",{get:function(){return this.tex+this.vb+this.ib}}),Object.defineProperty(this.vram,"geom",{get:function(){return this.vb+this.ib}})}get scene(){return e().scene._stats}get lightmapper(){var t;return null==(t=e().lightmapper)?void 0:t.stats}get batcher(){const t=e()._batcher;return t?t._stats:null}}export{t as ApplicationStats};