@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
24 lines (23 loc) • 827 B
TypeScript
/**
* Resource handler used for loading {@link Sprite} resources.
*
* @category Graphics
*/
export class SpriteHandler extends ResourceHandler {
/**
* Create a new SpriteHandler instance.
*
* @param {import('../app-base.js').AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: import("../app-base.js").AppBase);
_assets: import("../asset/asset-registry.js").AssetRegistry;
_device: import("../../index.js").GraphicsDevice;
load(url: any, callback: any): void;
open(url: any, data: any): Sprite;
patch(asset: any, assets: any): void;
_updateAtlas(asset: any): void;
_onAssetChange(asset: any, attribute: any, value: any, oldValue: any): void;
}
import { ResourceHandler } from './handler.js';
import { Sprite } from '../../scene/sprite.js';