@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 401 B
JavaScript
import{SceneParser as s}from"../parsers/scene.js";import{SceneUtils as r}from"./scene-utils.js";import{ResourceHandler as e}from"./handler.js";class t extends e{constructor(s){super(s,"hierarchy")}load(s,e){r.load(s,this.maxRetries,e)}open(r,e){this._app.systems.script.preloading=!0;const t=new s(this._app,!1).parse(e);return this._app.systems.script.preloading=!1,t}}export{t as HierarchyHandler};