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@animech-public/playcanvas

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class e{constructor(e,t){this.handlerType="",this._app=void 0,this._maxRetries=0,this._app=e,this.handlerType=t}set maxRetries(e){this._maxRetries=e}get maxRetries(){return this._maxRetries}load(e,t,s){}open(e,t,s){return t}patch(e,t){}}export{e as ResourceHandler};