@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (20 loc) • 749 B
TypeScript
/**
* Resource handler used for loading {@link Animation} resources.
*
* @category Animation
*/
export class AnimationHandler extends ResourceHandler {
/**
* @param {import('../app-base.js').AppBase} app - The running {@link AppBase}.
* @ignore
*/
constructor(app: import("../app-base.js").AppBase);
device: import("../../index.js").GraphicsDevice;
assets: import("../asset/asset-registry.js").AssetRegistry;
load(url: any, callback: any, asset: any): void;
open(url: any, data: any, asset: any): any;
_parseAnimationV3(data: any): Animation;
_parseAnimationV4(data: any): Animation;
}
import { ResourceHandler } from './handler.js';
import { Animation } from '../../scene/animation/animation.js';