@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
187 lines (186 loc) • 7.03 kB
TypeScript
/**
* Store, access and delete instances of the various ComponentSystems.
*/
export class ComponentSystemRegistry extends EventHandler {
/**
* Gets the {@link AnimComponentSystem} from the registry.
*
* @type {import('./anim/system.js').AnimComponentSystem|undefined}
* @readonly
*/
readonly anim: import("./anim/system.js").AnimComponentSystem | undefined;
/**
* Gets the {@link AnimationComponentSystem} from the registry.
*
* @type {import('./animation/system.js').AnimationComponentSystem|undefined}
* @readonly
*/
readonly animation: import("./animation/system.js").AnimationComponentSystem | undefined;
/**
* Gets the {@link AudioListenerComponentSystem} from the registry.
*
* @type {import('./audio-listener/system.js').AudioListenerComponentSystem|undefined}
* @readonly
*/
readonly audiolistener: import("./audio-listener/system.js").AudioListenerComponentSystem | undefined;
/**
* Gets the {@link AudioSourceComponentSystem} from the registry.
*
* @type {import('./audio-source/system.js').AudioSourceComponentSystem|undefined}
* @readonly
* @ignore
*/
readonly audiosource: import("./audio-source/system.js").AudioSourceComponentSystem | undefined;
/**
* Gets the {@link ButtonComponentSystem} from the registry.
*
* @type {import('./button/system.js').ButtonComponentSystem|undefined}
* @readonly
*/
readonly button: import("./button/system.js").ButtonComponentSystem | undefined;
/**
* Gets the {@link CameraComponentSystem} from the registry.
*
* @type {import('./camera/system.js').CameraComponentSystem|undefined}
* @readonly
*/
readonly camera: import("./camera/system.js").CameraComponentSystem | undefined;
/**
* Gets the {@link CollisionComponentSystem} from the registry.
*
* @type {import('./collision/system.js').CollisionComponentSystem|undefined}
* @readonly
*/
readonly collision: import("./collision/system.js").CollisionComponentSystem | undefined;
/**
* Gets the {@link ElementComponentSystem} from the registry.
*
* @type {import('./element/system.js').ElementComponentSystem|undefined}
* @readonly
*/
readonly element: import("./element/system.js").ElementComponentSystem | undefined;
/**
* Gets the {@link JointComponentSystem} from the registry.
*
* @type {import('./joint/system.js').JointComponentSystem|undefined}
* @readonly
* @ignore
*/
readonly joint: import("./joint/system.js").JointComponentSystem | undefined;
/**
* Gets the {@link LayoutChildComponentSystem} from the registry.
*
* @type {import('./layout-child/system.js').LayoutChildComponentSystem|undefined}
* @readonly
*/
readonly layoutchild: import("./layout-child/system.js").LayoutChildComponentSystem | undefined;
/**
* Gets the {@link LayoutGroupComponentSystem} from the registry.
*
* @type {import('./layout-group/system.js').LayoutGroupComponentSystem|undefined}
* @readonly
*/
readonly layoutgroup: import("./layout-group/system.js").LayoutGroupComponentSystem | undefined;
/**
* Gets the {@link LightComponentSystem} from the registry.
*
* @type {import('./light/system.js').LightComponentSystem|undefined}
* @readonly
*/
readonly light: import("./light/system.js").LightComponentSystem | undefined;
/**
* Gets the {@link ModelComponentSystem} from the registry.
*
* @type {import('./model/system.js').ModelComponentSystem|undefined}
* @readonly
*/
readonly model: import("./model/system.js").ModelComponentSystem | undefined;
/**
* Gets the {@link ParticleSystemComponentSystem} from the registry.
*
* @type {import('./particle-system/system.js').ParticleSystemComponentSystem|undefined}
* @readonly
*/
readonly particlesystem: import("./particle-system/system.js").ParticleSystemComponentSystem | undefined;
/**
* Gets the {@link RenderComponentSystem} from the registry.
*
* @type {import('./render/system.js').RenderComponentSystem|undefined}
* @readonly
*/
readonly render: import("./render/system.js").RenderComponentSystem | undefined;
/**
* Gets the {@link RigidBodyComponentSystem} from the registry.
*
* @type {import('./rigid-body/system.js').RigidBodyComponentSystem|undefined}
* @readonly
*/
readonly rigidbody: import("./rigid-body/system.js").RigidBodyComponentSystem | undefined;
/**
* Gets the {@link ScreenComponentSystem} from the registry.
*
* @type {import('./screen/system.js').ScreenComponentSystem|undefined}
* @readonly
*/
readonly screen: import("./screen/system.js").ScreenComponentSystem | undefined;
/**
* Gets the {@link ScriptComponentSystem} from the registry.
*
* @type {import('./script/system.js').ScriptComponentSystem|undefined}
* @readonly
*/
readonly script: import("./script/system.js").ScriptComponentSystem | undefined;
/**
* Gets the {@link ScrollbarComponentSystem} from the registry.
*
* @type {import('./scrollbar/system.js').ScrollbarComponentSystem|undefined}
* @readonly
*/
readonly scrollbar: import("./scrollbar/system.js").ScrollbarComponentSystem | undefined;
/**
* Gets the {@link ScrollViewComponentSystem} from the registry.
*
* @type {import('./scroll-view/system.js').ScrollViewComponentSystem|undefined}
* @readonly
*/
readonly scrollview: import("./scroll-view/system.js").ScrollViewComponentSystem | undefined;
/**
* Gets the {@link SoundComponentSystem} from the registry.
*
* @type {import('./sound/system.js').SoundComponentSystem|undefined}
* @readonly
*/
readonly sound: import("./sound/system.js").SoundComponentSystem | undefined;
/**
* Gets the {@link SpriteComponentSystem} from the registry.
*
* @type {import('./sprite/system.js').SpriteComponentSystem|undefined}
* @readonly
*/
readonly sprite: import("./sprite/system.js").SpriteComponentSystem | undefined;
/**
* Gets the {@link ZoneComponentSystem} from the registry.
*
* @type {import('./zone/system.js').ZoneComponentSystem|undefined}
* @readonly
* @ignore
*/
readonly zone: import("./zone/system.js").ZoneComponentSystem | undefined;
list: any[];
/**
* Add a component system to the registry.
*
* @param {object} system - The {@link ComponentSystem} instance.
* @ignore
*/
add(system: object): void;
/**
* Remove a component system from the registry.
*
* @param {object} system - The {@link ComponentSystem} instance.
* @ignore
*/
remove(system: object): void;
destroy(): void;
}
import { EventHandler } from '../../core/event-handler.js';