@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 471 B
JavaScript
import{Quat as t}from"../../../core/math/quat.js";import{Vec3 as s}from"../../../core/math/vec3.js";class e{constructor(){this.enabled=!0,this.type="box",this.halfExtents=new s(.5,.5,.5),this.linearOffset=new s,this.angularOffset=new t,this.radius=.5,this.axis=1,this.height=2,this.convexHull=!1,this.asset=null,this.renderAsset=null,this.checkVertexDuplicates=!0,this.shape=null,this.model=null,this.render=null,this.initialized=!1}}export{e as CollisionComponentData};