@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 391 B
JavaScript
import{DISTANCE_INVERSE as t}from"../../../platform/audio/constants.js";class s{constructor(){this.enabled=!0,this.assets=[],this.activate=!0,this.volume=1,this.pitch=1,this.loop=!1,this["3d"]=!0,this.minDistance=1,this.maxDistance=1e4,this.rollOffFactor=1,this.distanceModel=t,this.paused=!0,this.sources={},this.currentSource=null,this.channel=null}}export{s as AudioSourceComponentData};