@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
18 lines (17 loc) • 367 B
TypeScript
export class AudioSourceComponentData {
enabled: boolean;
assets: any[];
activate: boolean;
volume: number;
pitch: number;
loop: boolean;
'3d': boolean;
minDistance: number;
maxDistance: number;
rollOffFactor: number;
distanceModel: string;
paused: boolean;
sources: {};
currentSource: any;
channel: any;
}