@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
77 lines (76 loc) • 2.67 kB
TypeScript
/**
* An AnimTrack stores the curve data necessary to animate a set of target nodes. It can be linked
* to the nodes it should animate using the {@link AnimComponent#assignAnimation} method.
*
* @category Animation
*/
export class AnimTrack {
/**
* This AnimTrack can be used as a placeholder track when creating a state graph before having all associated animation data available.
*
* @type {AnimTrack}
*/
static EMPTY: AnimTrack;
/**
* Create a new AnimTrack instance.
*
* @param {string} name - The track name.
* @param {number} duration - The duration of the track in seconds.
* @param {import('./anim-data.js').AnimData[]} inputs - List of curve key data.
* @param {import('./anim-data.js').AnimData[]} outputs - List of curve value data.
* @param {import('./anim-curve.js').AnimCurve[]} curves - The list of curves.
* @param {AnimEvents} animEvents - A sequence of animation events.
* @ignore
*/
constructor(name: string, duration: number, inputs: import("./anim-data.js").AnimData[], outputs: import("./anim-data.js").AnimData[], curves: import("./anim-curve.js").AnimCurve[], animEvents?: AnimEvents);
_name: string;
_duration: number;
_inputs: import("./anim-data.js").AnimData[];
_outputs: import("./anim-data.js").AnimData[];
_curves: import("./anim-curve.js").AnimCurve[];
_animEvents: AnimEvents;
/**
* Gets the name of the AnimTrack.
*
* @type {string}
*/
get name(): string;
/**
* Gets the duration of the AnimTrack.
*
* @type {number}
*/
get duration(): number;
/**
* Gets the list of curve key data contained in the AnimTrack.
*
* @type {import('./anim-data.js').AnimData[]}
*/
get inputs(): import("./anim-data.js").AnimData[];
/**
* Gets the list of curve values contained in the AnimTrack.
*
* @type {import('./anim-data.js').AnimData[]}
*/
get outputs(): import("./anim-data.js").AnimData[];
/**
* Gets the list of curves contained in the AnimTrack.
*
* @type {import('./anim-curve.js').AnimCurve[]}
*/
get curves(): import("./anim-curve.js").AnimCurve[];
/**
* Sets the animation events that will fire during the playback of this anim track.
*
* @type {AnimEvents}
*/
set events(animEvents: AnimEvents);
/**
* Gets the animation events that will fire during the playback of this anim track.
*
* @type {AnimEvents}
*/
get events(): AnimEvents;
eval(time: any, snapshot: any): void;
}
import { AnimEvents } from './anim-events.js';