@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
29 lines (28 loc) • 743 B
TypeScript
/**
* @category Graphics
*/
export class RenderPassCameraFrame extends RenderPass {
constructor(app: any, options?: {});
app: any;
prePass: any;
scenePass: any;
composePass: any;
bloomPass: any;
taaPass: any;
_bloomEnabled: boolean;
_renderTargetScale: number;
/**
* @type {RenderTarget}
* @private
*/
private _rt;
sanitizeOptions(options: any): any;
set renderTargetScale(value: number);
get renderTargetScale(): number;
set bloomEnabled(value: boolean);
get bloomEnabled(): boolean;
set lastMipLevel(value: any);
get lastMipLevel(): any;
setupRenderPasses(options: any): void;
}
import { RenderPass } from '../../platform/graphics/render-pass.js';