@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
47 lines (46 loc) • 963 B
TypeScript
/**
* A linear interpolation scheme.
*
* @type {number}
* @category Math
*/
export const CURVE_LINEAR: number;
/**
* A smooth step interpolation scheme.
*
* @type {number}
* @category Math
*/
export const CURVE_SMOOTHSTEP: number;
/**
* A Catmull-Rom spline interpolation scheme. This interpolation scheme is deprecated. Use
* CURVE_SPLINE instead.
*
* @type {number}
* @deprecated
* @ignore
*/
export const CURVE_CATMULL: number;
/**
* A cardinal spline interpolation scheme. This interpolation scheme is deprecated. Use
* CURVE_SPLINE instead.
*
* @type {number}
* @deprecated
* @ignore
*/
export const CURVE_CARDINAL: number;
/**
* Cardinal spline interpolation scheme. For Catmull-Rom, specify curve tension 0.5.
*
* @type {number}
* @category Math
*/
export const CURVE_SPLINE: number;
/**
* A stepped interpolator, free from the shackles of blending.
*
* @type {number}
* @category Math
*/
export const CURVE_STEP: number;