@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 400 B
JavaScript
import{EventHandler as o}from"./event-handler.js";const t={attach(e){const a=t;return e._addCallback=a._addCallback,e.on=a.on,e.off=a.off,e.fire=a.fire,e.once=a.once,e.hasEvent=a.hasEvent,o.prototype.initEventHandler.call(e),e},_addCallback:o.prototype._addCallback,on:o.prototype.on,off:o.prototype.off,fire:o.prototype.fire,once:o.prototype.once,hasEvent:o.prototype.hasEvent};export{t as events};