@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 617 B
JavaScript
const t="1.78.0-animech",e="e1c6c734d",n={},o={},c={},r={},a=["undefined","number","string","boolean"],b={"[object Array]":"array","[object Object]":"object","[object Function]":"function","[object Date]":"date","[object RegExp]":"regexp","[object Float32Array]":"float32array"};function u(t){if(null===t)return"null";const e=typeof t;return a.includes(e)?e:b[Object.prototype.toString.call(t)]}function i(t,e){for(const n in e){const o=e[n];"object"===u(o)?t[n]=i({},o):"array"===u(o)?t[n]=i([],o):t[n]=o}return t}export{c as apps,o as common,n as config,r as data,i as extend,e as revision,u as type,t as version};