@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
2 lines (1 loc) • 1.01 kB
JavaScript
const e="RenderFrame",l="RenderFrameTime",r="RenderPass",n="RenderPassDetail",o="RenderAction",i="RenderTargetAlloc",A="TextureAlloc",d="ShaderAlloc",t="ShaderCompile",R="VRAM.Texture",a="VRAM.Vb",c="VRAM.Ib",u="VRAM.Sb",p="BindGroupAlloc",m="BindGroupFormatAlloc",s="RenderPipelineAlloc",T="ComputePipelineAlloc",P="PipelineLayoutAlloc",V="Element",x="Textures",M="RenderQueue",b="GpuTimings";export{m as TRACEID_BINDGROUPFORMAT_ALLOC,p as TRACEID_BINDGROUP_ALLOC,T as TRACEID_COMPUTEPIPELINE_ALLOC,b as TRACEID_GPU_TIMINGS,P as TRACEID_PIPELINELAYOUT_ALLOC,s as TRACEID_RENDERPIPELINE_ALLOC,o as TRACEID_RENDER_ACTION,e as TRACEID_RENDER_FRAME,l as TRACEID_RENDER_FRAME_TIME,r as TRACEID_RENDER_PASS,n as TRACEID_RENDER_PASS_DETAIL,M as TRACEID_RENDER_QUEUE,i as TRACEID_RENDER_TARGET_ALLOC,d as TRACEID_SHADER_ALLOC,t as TRACEID_SHADER_COMPILE,x as TRACEID_TEXTURES,A as TRACEID_TEXTURE_ALLOC,c as TRACEID_VRAM_IB,u as TRACEID_VRAM_SB,R as TRACEID_VRAM_TEXTURE,a as TRACEID_VRAM_VB,V as TRACE_ID_ELEMENT};