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@animech-public/playcanvas

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import { Vec3 } from '../../core/math/vec3.js'; import { SKYTYPE_INFINITE } from '../constants.js'; import { GraphNode } from '../graph-node.js'; import { SkyMesh } from './sky-mesh.js'; class Sky { constructor(scene) { this._type = SKYTYPE_INFINITE; this._center = new Vec3(0, 1, 0); this.skyMesh = null; this.node = new GraphNode('SkyMeshNode'); this.device = scene.device; this.scene = scene; this.center = new Vec3(0, 1, 0); this.centerArray = new Float32Array(3); this.projectedSkydomeCenterId = this.device.scope.resolve('projectedSkydomeCenter'); } applySettings(render) { var _render$skyType, _render$skyMeshPositi, _render$skyMeshRotati, _render$skyMeshScale; this.type = (_render$skyType = render.skyType) != null ? _render$skyType : SKYTYPE_INFINITE; this.node.setLocalPosition(new Vec3((_render$skyMeshPositi = render.skyMeshPosition) != null ? _render$skyMeshPositi : [0, 0, 0])); this.node.setLocalEulerAngles(new Vec3((_render$skyMeshRotati = render.skyMeshRotation) != null ? _render$skyMeshRotati : [0, 0, 0])); this.node.setLocalScale(new Vec3((_render$skyMeshScale = render.skyMeshScale) != null ? _render$skyMeshScale : [1, 1, 1])); if (render.skyCenter) { this._center = new Vec3(render.skyCenter); } } set type(value) { if (this._type !== value) { this._type = value; this.scene.updateShaders = true; this.updateSkyMesh(); } } get type() { return this._type; } set center(value) { this._center.copy(value); } get center() { return this._center; } updateSkyMesh() { const texture = this.scene._getSkyboxTex(); if (texture) { this.resetSkyMesh(); this.skyMesh = new SkyMesh(this.device, this.scene, this.node, texture, this.type); this.scene.fire('set:skybox', texture); } } resetSkyMesh() { var _this$skyMesh; (_this$skyMesh = this.skyMesh) == null || _this$skyMesh.destroy(); this.skyMesh = null; } update() { if (this.type !== SKYTYPE_INFINITE) { const { center, centerArray } = this; const temp = new Vec3(); this.node.getWorldTransform().transformPoint(center, temp); centerArray[0] = temp.x; centerArray[1] = temp.y; centerArray[2] = temp.z; this.projectedSkydomeCenterId.setValue(centerArray); } } } export { Sky };