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@animech-public/playcanvas

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import { LIGHTTYPE_DIRECTIONAL } from '../../constants.js'; const LitOptionsUtils = { generateKey(options) { return `lit${Object.keys(options).sort().map(key => { if (key === 'chunks') { return LitOptionsUtils.generateChunksKey(options); } else if (key === 'lights') { return LitOptionsUtils.generateLightsKey(options); } return key + options[key]; }).join('\n')}`; }, generateLightsKey(options) { return `lights:${options.lights.map(light => { return !options.clusteredLightingEnabled || light._type === LIGHTTYPE_DIRECTIONAL ? `${light.key},` : ''; }).join('')}`; }, generateChunksKey(options) { var _options$chunks; return `chunks:\n${Object.keys((_options$chunks = options.chunks) != null ? _options$chunks : {}).sort().map(key => key + options.chunks[key]).join('')}`; } }; export { LitOptionsUtils };