@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
20 lines (18 loc) • 377 B
JavaScript
var thicknessPS = `
uniform float material_thickness;
void getThickness() {
dThickness = 1.0;
dThickness *= material_thickness;
dThickness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
dThickness *= saturate(vVertexColor.$VC);
}
`;
export { thicknessPS as default };