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@animech-public/playcanvas

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var thicknessPS = ` #ifdef MAPFLOAT uniform float material_thickness; #endif void getThickness() { dThickness = 1.0; #ifdef MAPFLOAT dThickness *= material_thickness; #endif #ifdef MAPTEXTURE dThickness *= texture2DBias($SAMPLER, $UV, textureBias).$CH; #endif #ifdef MAPVERTEX dThickness *= saturate(vVertexColor.$VC); #endif } `; export { thicknessPS as default };