@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 492 B
JavaScript
var specularityFactorPS = `
uniform float material_specularityFactor;
void getSpecularityFactor() {
float specularityFactor = 1.0;
specularityFactor *= material_specularityFactor;
specularityFactor *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
specularityFactor *= saturate(vVertexColor.$VC);
dSpecularityFactor = specularityFactor;
}
`;
export { specularityFactorPS as default };