@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 439 B
JavaScript
var specularPS = `
uniform vec3 material_specular;
void getSpecularity() {
vec3 specularColor = vec3(1,1,1);
specularColor *= material_specular;
specularColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
specularColor *= saturate(vVertexColor.$VC);
dSpecularity = specularColor;
}
`;
export { specularPS as default };