@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
25 lines (23 loc) • 544 B
JavaScript
var sheenGlossPS = `
uniform float material_sheenGloss;
void getSheenGlossiness() {
float sheenGlossiness = 1.0;
sheenGlossiness *= material_sheenGloss;
sheenGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
sheenGlossiness *= saturate(vVertexColor.$VC);
sheenGlossiness = 1.0 - sheenGlossiness;
sheenGlossiness += 0.0000001;
sGlossiness = sheenGlossiness;
}
`;
export { sheenGlossPS as default };