@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 408 B
JavaScript
var sheenPS = `
uniform vec3 material_sheen;
void getSheen() {
vec3 sheenColor = vec3(1, 1, 1);
sheenColor *= material_sheen;
sheenColor *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
sheenColor *= saturate(vVertexColor.$VC);
sSpecularity = sheenColor;
}
`;
export { sheenPS as default };