var opacityPS = `
#ifdef MAPFLOAT
uniform float material_opacity;
#endif
void getOpacity() {
dAlpha = 1.0;
#ifdef MAPFLOAT
dAlpha *= material_opacity;
#endif
#ifdef MAPTEXTURE
dAlpha *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
#endif
#ifdef MAPVERTEX
dAlpha *= clamp(vVertexColor.$VC, 0.0, 1.0);
#endif
}
`;
export { opacityPS as default };