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@animech-public/playcanvas

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14 lines (12 loc) 281 B
var lightmapSinglePS = ` void getLightMap() { dLightmap = vec3(1.0); #ifdef MAPTEXTURE dLightmap *= $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH; #endif #ifdef MAPVERTEX dLightmap *= saturate(vVertexColor.$VC); #endif } `; export { lightmapSinglePS as default };