@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
18 lines (16 loc) • 357 B
JavaScript
var iridescencePS = `
uniform float material_iridescence;
void getIridescence() {
float iridescence = 1.0;
iridescence *= material_iridescence;
iridescence *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
dIridescence = iridescence;
}
`;
export { iridescencePS as default };