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@animech-public/playcanvas

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var glossPS = ` #ifdef MAPFLOAT uniform float material_gloss; #endif void getGlossiness() { dGlossiness = 1.0; #ifdef MAPFLOAT dGlossiness *= material_gloss; #endif #ifdef MAPTEXTURE dGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH; #endif #ifdef MAPVERTEX dGlossiness *= saturate(vVertexColor.$VC); #endif #ifdef MAPINVERT dGlossiness = 1.0 - dGlossiness; #endif dGlossiness += 0.0000001; } `; export { glossPS as default };