@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
24 lines (22 loc) • 453 B
JavaScript
var glossPS = `
uniform float material_gloss;
void getGlossiness() {
dGlossiness = 1.0;
dGlossiness *= material_gloss;
dGlossiness *= texture2DBias($SAMPLER, $UV, textureBias).$CH;
dGlossiness *= saturate(vVertexColor.$VC);
dGlossiness = 1.0 - dGlossiness;
dGlossiness += 0.0000001;
}
`;
export { glossPS as default };