@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
13 lines (11 loc) • 289 B
JavaScript
var diffuseDetailMapPS = `
vec3 addAlbedoDetail(vec3 albedo) {
#ifdef MAPTEXTURE
vec3 albedoDetail = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
return detailMode_$DETAILMODE(albedo, albedoDetail);
#else
return albedo;
#endif
}
`;
export { diffuseDetailMapPS as default };