@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
21 lines (19 loc) • 433 B
JavaScript
var diffusePS = `
uniform vec3 material_diffuse;
void getAlbedo() {
dAlbedo = vec3(1.0);
dAlbedo *= material_diffuse.rgb;
vec3 albedoBase = $DECODE(texture2DBias($SAMPLER, $UV, textureBias)).$CH;
dAlbedo *= addAlbedoDetail(albedoBase);
dAlbedo *= gammaCorrectInput(saturate(vVertexColor.$VC));
}
`;
export { diffusePS as default };