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@animech-public/playcanvas

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var clearCoatPS = ` #ifdef MAPFLOAT uniform float material_clearCoat; #endif void getClearCoat() { ccSpecularity = 1.0; #ifdef MAPFLOAT ccSpecularity *= material_clearCoat; #endif #ifdef MAPTEXTURE ccSpecularity *= texture2DBias($SAMPLER, $UV, textureBias).$CH; #endif #ifdef MAPVERTEX ccSpecularity *= saturate(vVertexColor.$VC); #endif } `; export { clearCoatPS as default };