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@animech-public/playcanvas

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13 lines (11 loc) 263 B
var aoDetailMapPS = ` float addAoDetail(float ao) { #ifdef MAPTEXTURE float aoDetail = texture2DBias($SAMPLER, $UV, textureBias).$CH; return detailMode_$DETAILMODE(vec3(ao), vec3(aoDetail)).r; #else return ao; #endif } `; export { aoDetailMapPS as default };