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@animech-public/playcanvas

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12 lines (10 loc) 281 B
var particle_endVS = ` localPos *= scale * emitterScale; localPos += particlePos; #ifdef SCREEN_SPACE gl_Position = vec4(localPos.x, localPos.y, 0.0, 1.0); #else gl_Position = matrix_viewProjection * vec4(localPos.xyz, 1.0); #endif `; export { particle_endVS as default };