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@animech-public/playcanvas

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var particleAnimFrameClampVS = ` float animFrame = min(floor(texCoordsAlphaLife.w * animTexParams.y) + animTexParams.x + floor((animTexParams.z + 1.0) * rndFactor3.z), animTexParams.z); `; export { particleAnimFrameClampVS as default };