UNPKG
@animech-public/playcanvas
Version:
latest (1.78.0-animech)
new-parser (1.30.0-rc.1)
next (1.35.0-rc.4)
1.78.0-animech
1.77.0-animech
1.36.1-rc.1
1.36.0-rc.4
1.36.0-rc.3
1.36.0-rc.2
1.36.0-rc.1
1.36.0-rc.0
1.35.0-rc.4
1.35.0-rc.3
1.35.0-rc.2
1.35.0-rc.1
1.35.0-rc.0
1.33.0-rc.11
1.33.0-rc.10
1.33.0-rc.9
1.33.0-rc.8
1.33.0-rc.7
1.33.0-rc.6
1.33.0-rc.5
1.33.0-rc.4
1.33.0-rc.3
1.33.0-rc.2
1.33.0-rc.1
1.33.0-rc.0
1.33.0-dev.4
1.33.0-dev.3
1.33.0-dev.2
1.30.0-rc.10
1.30.0-rc.9
1.30.0-rc.8
1.30.0-rc.7
1.30.0-rc.6
1.30.0-rc.5
1.30.0-rc.4
1.30.0-rc.3
1.30.0-rc.2
1.30.0-rc.1
1.30.0-rc.0
1.28.2
1.28.0-rc.6
1.28.0-rc.5
1.28.0-rc.4
1.28.0-rc.3
1.28.0-rc.2
1.28.0-rc.1
1.28.0-rc.0
1.28.0-dev
0.0.1
PlayCanvas WebGL game engine
playcanvas.com
AnimechTechnologies/playcanvas-engine
@animech-public/playcanvas
/
build
/
playcanvas.prf
/
src
/
scene
/
shader-lib
/
chunks
/
particle
/
frag
/
particleOutputFloat.js
12 lines
(10 loc)
•
244 B
JavaScript
View Raw
1
2
3
4
5
6
7
8
9
10
11
12
var
particleOutputFloatPS = `
void
writeOutput
()
{
if
(gl_FragCoord.y<
1.0
) { gl_FragColor = vec4(outPos, (outAngle +
1000.0
) * visMode); }
else
{ gl_FragColor = vec4(outVel, outLife); } } `; export { particleOutputFloatPS
as
default
};