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@animech-public/playcanvas

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12 lines (10 loc) 244 B
var particleOutputFloatPS = ` void writeOutput() { if (gl_FragCoord.y<1.0) { gl_FragColor = vec4(outPos, (outAngle + 1000.0) * visMode); } else { gl_FragColor = vec4(outVel, outLife); } } `; export { particleOutputFloatPS as default };