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@animech-public/playcanvas

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22 lines (20 loc) 359 B
var lightmapAddPS = ` void addLightMap( vec3 lightmap, vec3 dir, vec3 worldNormal, vec3 viewDir, vec3 reflectionDir, float gloss, vec3 specularity, vec3 vertexNormal, mat3 tbn #if defined(LIT_IRIDESCENCE) vec3 iridescenceFresnel, float iridescenceIntensity #endif ) { dDiffuseLight += lightmap; } `; export { lightmapAddPS as default };