@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
22 lines (20 loc) • 359 B
JavaScript
var lightmapAddPS = `
void addLightMap(
vec3 lightmap,
vec3 dir,
vec3 worldNormal,
vec3 viewDir,
vec3 reflectionDir,
float gloss,
vec3 specularity,
vec3 vertexNormal,
mat3 tbn
vec3 iridescenceFresnel,
float iridescenceIntensity
) {
dDiffuseLight += lightmap;
}
`;
export { lightmapAddPS as default };