UNPKG

@animech-public/playcanvas

Version:
10 lines (8 loc) 213 B
var lightDirPointPS = ` void getLightDirPoint(vec3 lightPosW) { dLightDirW = vPositionW - lightPosW; dLightDirNormW = normalize(dLightDirW); dLightPosW = lightPosW; } `; export { lightDirPointPS as default };