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@animech-public/playcanvas

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8 lines (6 loc) 222 B
var lightDiffuseLambertPS = ` float getLightDiffuse(vec3 worldNormal, vec3 viewDir, vec3 lightDir, vec3 lightDirNorm) { return max(dot(worldNormal, -lightDirNorm), 0.0); } `; export { lightDiffuseLambertPS as default };