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@animech-public/playcanvas

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var fogExp2PS = ` uniform vec3 fog_color; uniform float fog_density; float dBlendModeFogFactor = 1.0; vec3 addFog(vec3 color) { float depth = gl_FragCoord.z / gl_FragCoord.w; float fogFactor = exp(-depth * depth * fog_density * fog_density); fogFactor = clamp(fogFactor, 0.0, 1.0); return mix(fog_color * dBlendModeFogFactor, color, fogFactor); } `; export { fogExp2PS as default };