@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
14 lines (12 loc) • 388 B
JavaScript
var fogExp2PS = `
uniform vec3 fog_color;
uniform float fog_density;
float dBlendModeFogFactor = 1.0;
vec3 addFog(vec3 color) {
float depth = gl_FragCoord.z / gl_FragCoord.w;
float fogFactor = exp(-depth * depth * fog_density * fog_density);
fogFactor = clamp(fogFactor, 0.0, 1.0);
return mix(fog_color * dBlendModeFogFactor, color, fogFactor);
}
`;
export { fogExp2PS as default };