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@animech-public/playcanvas

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var endPS = ` gl_FragColor.rgb = combineColor(litArgs_albedo, litArgs_sheen_specularity, litArgs_clearcoat_specularity); gl_FragColor.rgb += litArgs_emission; gl_FragColor.rgb = addFog(gl_FragColor.rgb); #ifndef HDR gl_FragColor.rgb = toneMap(gl_FragColor.rgb); gl_FragColor.rgb = gammaCorrectOutput(gl_FragColor.rgb); #endif `; export { endPS as default };