var aoSpecOccConstSimplePS = `
void occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) {
dSpecularLight *= ao;
dReflection *= ao;
#ifdef LIT_SHEEN
sSpecularLight *= ao;
sReflection *= ao;
#endif
}
`;
export { aoSpecOccConstSimplePS as default };