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@animech-public/playcanvas

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16 lines (13 loc) 407 B
var aoSpecOccConstPS = ` void occludeSpecular(float gloss, float ao, vec3 worldNormal, vec3 viewDir) { float specPow = exp2(gloss * 11.0); float specOcc = saturate(pow(dot(worldNormal, viewDir) + ao, 0.01*specPow) - 1.0 + ao); dSpecularLight *= specOcc; dReflection *= specOcc; #ifdef LIT_SHEEN sSpecularLight *= specOcc; sReflection *= specOcc; #endif } `; export { aoSpecOccConstPS as default };