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@animech-public/playcanvas

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var fullscreenQuadVS = ` attribute vec2 vertex_position; varying vec2 vUv0; void main(void) { gl_Position = vec4(vertex_position, 0.5, 1.0); vUv0 = vertex_position.xy*0.5+0.5; } `; export { fullscreenQuadVS as default };