@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
20 lines (18 loc) • 359 B
JavaScript
var fixCubemapSeamsNonePS = `
vec3 fixSeams(vec3 vec, float mipmapIndex) {
return vec;
}
vec3 fixSeams(vec3 vec) {
return vec;
}
vec3 fixSeamsStatic(vec3 vec, float invRecMipSize) {
return vec;
}
vec3 calcSeam(vec3 vec) {
return vec3(0);
}
vec3 applySeam(vec3 vec, vec3 seam, float scale) {
return vec;
}
`;
export { fixCubemapSeamsNonePS as default };