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@animech-public/playcanvas

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var envAtlasPS = ` const float atlasSize = 512.0; const float seamSize = 1.0 / atlasSize; vec2 mapUv(vec2 uv, vec4 rect) { return vec2(mix(rect.x + seamSize, rect.x + rect.z - seamSize, uv.x), mix(rect.y + seamSize, rect.y + rect.w - seamSize, uv.y)); } vec2 mapRoughnessUv(vec2 uv, float level) { float t = 1.0 / exp2(level); return mapUv(uv, vec4(0, 1.0 - t, t, t * 0.5)); } vec2 mapShinyUv(vec2 uv, float level) { float t = 1.0 / exp2(level); return mapUv(uv, vec4(1.0 - t, 1.0 - t, t, t * 0.5)); } `; export { envAtlasPS as default };