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@animech-public/playcanvas

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var decodePS = ` vec3 decodeLinear(vec4 raw) { return raw.rgb; } float decodeGamma(float raw) { return pow(raw, 2.2); } vec3 decodeGamma(vec3 raw) { return pow(raw, vec3(2.2)); } vec3 decodeGamma(vec4 raw) { return pow(raw.xyz, vec3(2.2)); } vec3 decodeRGBM(vec4 raw) { vec3 color = (8.0 * raw.a) * raw.rgb; return color * color; } vec3 decodeRGBP(vec4 raw) { vec3 color = raw.rgb * (-raw.a * 7.0 + 8.0); return color * color; } vec3 decodeRGBE(vec4 raw) { if (raw.a == 0.0) { return vec3(0.0, 0.0, 0.0); } else { return raw.xyz * pow(2.0, raw.w * 255.0 - 128.0); } } vec4 passThrough(vec4 raw) { return raw; } `; export { decodePS as default };