@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
36 lines (33 loc) • 998 B
JavaScript
import { SphereGeometry } from './sphere-geometry.js';
class DomeGeometry extends SphereGeometry {
constructor(opts = {}) {
var _opts$latitudeBands, _opts$longitudeBands;
const radius = 0.5;
const latitudeBands = (_opts$latitudeBands = opts.latitudeBands) != null ? _opts$latitudeBands : 16;
const longitudeBands = (_opts$longitudeBands = opts.longitudeBands) != null ? _opts$longitudeBands : 16;
super({
radius,
latitudeBands,
longitudeBands
});
const bottomLimit = 0.1;
const curvatureRadius = 0.95;
const curvatureRadiusSq = curvatureRadius * curvatureRadius;
const positions = this.positions;
for (let i = 0; i < positions.length; i += 3) {
const x = positions[i] / radius;
let y = positions[i + 1] / radius;
const z = positions[i + 2] / radius;
if (y < 0) {
y *= 0.3;
if (x * x + z * z < curvatureRadiusSq) {
y = -bottomLimit;
}
}
y += bottomLimit;
y *= radius;
positions[i + 1] = y;
}
}
}
export { DomeGeometry };