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@animech-public/playcanvas

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const BLEND_SUBTRACTIVE = 0; const BLEND_ADDITIVE = 1; const BLEND_NORMAL = 2; const BLEND_NONE = 3; const BLEND_PREMULTIPLIED = 4; const BLEND_MULTIPLICATIVE = 5; const BLEND_ADDITIVEALPHA = 6; const BLEND_MULTIPLICATIVE2X = 7; const BLEND_SCREEN = 8; const BLEND_MIN = 9; const BLEND_MAX = 10; const FOG_NONE = 'none'; const FOG_LINEAR = 'linear'; const FOG_EXP = 'exp'; const FOG_EXP2 = 'exp2'; const FRESNEL_NONE = 0; const FRESNEL_SCHLICK = 2; const LAYER_HUD = 0; const LAYER_GIZMO = 1; const LAYER_FX = 2; const LAYER_WORLD = 15; const LAYERID_WORLD = 0; const LAYERID_DEPTH = 1; const LAYERID_SKYBOX = 2; const LAYERID_IMMEDIATE = 3; const LAYERID_UI = 4; const LIGHTTYPE_DIRECTIONAL = 0; const LIGHTTYPE_OMNI = 1; const LIGHTTYPE_POINT = LIGHTTYPE_OMNI; const LIGHTTYPE_SPOT = 2; const LIGHTTYPE_COUNT = 3; const LIGHTSHAPE_PUNCTUAL = 0; const LIGHTSHAPE_RECT = 1; const LIGHTSHAPE_DISK = 2; const LIGHTSHAPE_SPHERE = 3; const LIGHTFALLOFF_LINEAR = 0; const LIGHTFALLOFF_INVERSESQUARED = 1; const SHADOW_PCF3 = 0; const SHADOW_DEPTH = 0; const SHADOW_VSM8 = 1; const SHADOW_VSM16 = 2; const SHADOW_VSM32 = 3; const SHADOW_PCF5 = 4; const SHADOW_PCF1 = 5; const SHADOW_PCSS = 6; const shadowTypeToString = {}; shadowTypeToString[SHADOW_PCF3] = 'PCF3'; shadowTypeToString[SHADOW_VSM8] = 'VSM8'; shadowTypeToString[SHADOW_VSM16] = 'VSM16'; shadowTypeToString[SHADOW_VSM32] = 'VSM32'; shadowTypeToString[SHADOW_PCF5] = 'PCF5'; shadowTypeToString[SHADOW_PCF1] = 'PCF1'; shadowTypeToString[SHADOW_PCSS] = 'PCSS'; const BLUR_BOX = 0; const BLUR_GAUSSIAN = 1; const PARTICLESORT_NONE = 0; const PARTICLESORT_DISTANCE = 1; const PARTICLESORT_NEWER_FIRST = 2; const PARTICLESORT_OLDER_FIRST = 3; const PARTICLEMODE_GPU = 0; const PARTICLEMODE_CPU = 1; const EMITTERSHAPE_BOX = 0; const EMITTERSHAPE_SPHERE = 1; const EMITTERSHAPE_HEMISPHERE = 2; const EMITTERSHAPE_CYLINDER = 3; const EMITTERSHAPE_CONE = 4; const PARTICLEORIENTATION_SCREEN = 0; const PARTICLEORIENTATION_WORLD = 1; const PARTICLEORIENTATION_EMITTER = 2; const PROJECTION_PERSPECTIVE = 0; const PROJECTION_ORTHOGRAPHIC = 1; const RENDERSTYLE_SOLID = 0; const RENDERSTYLE_WIREFRAME = 1; const RENDERSTYLE_POINTS = 2; const CUBEPROJ_NONE = 0; const CUBEPROJ_BOX = 1; const SPECULAR_PHONG = 0; const SPECULAR_BLINN = 1; const DETAILMODE_MUL = 'mul'; const DETAILMODE_ADD = 'add'; const DETAILMODE_SCREEN = 'screen'; const DETAILMODE_OVERLAY = 'overlay'; const DETAILMODE_MIN = 'min'; const DETAILMODE_MAX = 'max'; const GAMMA_NONE = 0; const GAMMA_SRGB = 1; const GAMMA_SRGBFAST = 2; const GAMMA_SRGBHDR = 3; const TONEMAP_LINEAR = 0; const TONEMAP_FILMIC = 1; const TONEMAP_HEJL = 2; const TONEMAP_ACES = 3; const TONEMAP_ACES2 = 4; const TONEMAP_NEUTRAL = 5; const SPECOCC_NONE = 0; const SPECOCC_AO = 1; const SPECOCC_GLOSSDEPENDENT = 2; const SHADERDEF_NOSHADOW = 1; const SHADERDEF_SKIN = 2; const SHADERDEF_UV0 = 4; const SHADERDEF_UV1 = 8; const SHADERDEF_VCOLOR = 16; const SHADERDEF_INSTANCING = 32; const SHADERDEF_LM = 64; const SHADERDEF_DIRLM = 128; const SHADERDEF_SCREENSPACE = 256; const SHADERDEF_TANGENTS = 512; const SHADERDEF_MORPH_POSITION = 1024; const SHADERDEF_MORPH_NORMAL = 2048; const SHADERDEF_MORPH_TEXTURE_BASED = 4096; const SHADERDEF_LMAMBIENT = 8192; const SHADOWUPDATE_NONE = 0; const SHADOWUPDATE_THISFRAME = 1; const SHADOWUPDATE_REALTIME = 2; const SORTKEY_FORWARD = 0; const SORTKEY_DEPTH = 1; const MASK_AFFECT_DYNAMIC = 1; const MASK_AFFECT_LIGHTMAPPED = 2; const MASK_BAKE = 4; const SHADER_FORWARD = 0; const SHADER_FORWARDHDR = 1; const SHADER_DEPTH = 2; const SHADER_PICK = 3; const SHADER_SHADOW = 4; const SHADER_PREPASS_VELOCITY = 5; const SHADERPASS_FORWARD = 'forward'; const SHADERPASS_ALBEDO = 'debug_albedo'; const SHADERPASS_WORLDNORMAL = 'debug_world_normal'; const SHADERPASS_OPACITY = 'debug_opacity'; const SHADERPASS_SPECULARITY = 'debug_specularity'; const SHADERPASS_GLOSS = 'debug_gloss'; const SHADERPASS_METALNESS = 'debug_metalness'; const SHADERPASS_AO = 'debug_ao'; const SHADERPASS_EMISSION = 'debug_emission'; const SHADERPASS_LIGHTING = 'debug_lighting'; const SHADERPASS_UV0 = 'debug_uv0'; const SPRITE_RENDERMODE_SIMPLE = 0; const SPRITE_RENDERMODE_SLICED = 1; const SPRITE_RENDERMODE_TILED = 2; const BAKE_COLOR = 0; const BAKE_COLORDIR = 1; const VIEW_CENTER = 0; const VIEW_LEFT = 1; const VIEW_RIGHT = 2; const SORTMODE_NONE = 0; const SORTMODE_MANUAL = 1; const SORTMODE_MATERIALMESH = 2; const SORTMODE_BACK2FRONT = 3; const SORTMODE_FRONT2BACK = 4; const SORTMODE_CUSTOM = 5; const ASPECT_AUTO = 0; const ASPECT_MANUAL = 1; const ORIENTATION_HORIZONTAL = 0; const ORIENTATION_VERTICAL = 1; const SKYTYPE_INFINITE = 'infinite'; const SKYTYPE_BOX = 'box'; const SKYTYPE_DOME = 'dome'; const DITHER_NONE = 'none'; const DITHER_BAYER8 = 'bayer8'; const DITHER_BLUENOISE = 'bluenoise'; const DITHER_IGNNOISE = 'ignnoise'; export { ASPECT_AUTO, ASPECT_MANUAL, BAKE_COLOR, BAKE_COLORDIR, BLEND_ADDITIVE, BLEND_ADDITIVEALPHA, BLEND_MAX, BLEND_MIN, BLEND_MULTIPLICATIVE, BLEND_MULTIPLICATIVE2X, BLEND_NONE, BLEND_NORMAL, BLEND_PREMULTIPLIED, BLEND_SCREEN, BLEND_SUBTRACTIVE, BLUR_BOX, BLUR_GAUSSIAN, CUBEPROJ_BOX, CUBEPROJ_NONE, DETAILMODE_ADD, DETAILMODE_MAX, DETAILMODE_MIN, DETAILMODE_MUL, DETAILMODE_OVERLAY, DETAILMODE_SCREEN, DITHER_BAYER8, DITHER_BLUENOISE, DITHER_IGNNOISE, DITHER_NONE, EMITTERSHAPE_BOX, EMITTERSHAPE_CONE, EMITTERSHAPE_CYLINDER, EMITTERSHAPE_HEMISPHERE, EMITTERSHAPE_SPHERE, FOG_EXP, FOG_EXP2, FOG_LINEAR, FOG_NONE, FRESNEL_NONE, FRESNEL_SCHLICK, GAMMA_NONE, GAMMA_SRGB, GAMMA_SRGBFAST, GAMMA_SRGBHDR, LAYERID_DEPTH, LAYERID_IMMEDIATE, LAYERID_SKYBOX, LAYERID_UI, LAYERID_WORLD, LAYER_FX, LAYER_GIZMO, LAYER_HUD, LAYER_WORLD, LIGHTFALLOFF_INVERSESQUARED, LIGHTFALLOFF_LINEAR, LIGHTSHAPE_DISK, LIGHTSHAPE_PUNCTUAL, LIGHTSHAPE_RECT, LIGHTSHAPE_SPHERE, LIGHTTYPE_COUNT, LIGHTTYPE_DIRECTIONAL, LIGHTTYPE_OMNI, LIGHTTYPE_POINT, LIGHTTYPE_SPOT, MASK_AFFECT_DYNAMIC, MASK_AFFECT_LIGHTMAPPED, MASK_BAKE, ORIENTATION_HORIZONTAL, ORIENTATION_VERTICAL, PARTICLEMODE_CPU, PARTICLEMODE_GPU, PARTICLEORIENTATION_EMITTER, PARTICLEORIENTATION_SCREEN, PARTICLEORIENTATION_WORLD, PARTICLESORT_DISTANCE, PARTICLESORT_NEWER_FIRST, PARTICLESORT_NONE, PARTICLESORT_OLDER_FIRST, PROJECTION_ORTHOGRAPHIC, PROJECTION_PERSPECTIVE, RENDERSTYLE_POINTS, RENDERSTYLE_SOLID, RENDERSTYLE_WIREFRAME, SHADERDEF_DIRLM, SHADERDEF_INSTANCING, SHADERDEF_LM, SHADERDEF_LMAMBIENT, SHADERDEF_MORPH_NORMAL, SHADERDEF_MORPH_POSITION, SHADERDEF_MORPH_TEXTURE_BASED, SHADERDEF_NOSHADOW, SHADERDEF_SCREENSPACE, SHADERDEF_SKIN, SHADERDEF_TANGENTS, SHADERDEF_UV0, SHADERDEF_UV1, SHADERDEF_VCOLOR, SHADERPASS_ALBEDO, SHADERPASS_AO, SHADERPASS_EMISSION, SHADERPASS_FORWARD, SHADERPASS_GLOSS, SHADERPASS_LIGHTING, SHADERPASS_METALNESS, SHADERPASS_OPACITY, SHADERPASS_SPECULARITY, SHADERPASS_UV0, SHADERPASS_WORLDNORMAL, SHADER_DEPTH, SHADER_FORWARD, SHADER_FORWARDHDR, SHADER_PICK, SHADER_PREPASS_VELOCITY, SHADER_SHADOW, SHADOWUPDATE_NONE, SHADOWUPDATE_REALTIME, SHADOWUPDATE_THISFRAME, SHADOW_DEPTH, SHADOW_PCF1, SHADOW_PCF3, SHADOW_PCF5, SHADOW_PCSS, SHADOW_VSM16, SHADOW_VSM32, SHADOW_VSM8, SKYTYPE_BOX, SKYTYPE_DOME, SKYTYPE_INFINITE, SORTKEY_DEPTH, SORTKEY_FORWARD, SORTMODE_BACK2FRONT, SORTMODE_CUSTOM, SORTMODE_FRONT2BACK, SORTMODE_MANUAL, SORTMODE_MATERIALMESH, SORTMODE_NONE, SPECOCC_AO, SPECOCC_GLOSSDEPENDENT, SPECOCC_NONE, SPECULAR_BLINN, SPECULAR_PHONG, SPRITE_RENDERMODE_SIMPLE, SPRITE_RENDERMODE_SLICED, SPRITE_RENDERMODE_TILED, TONEMAP_ACES, TONEMAP_ACES2, TONEMAP_FILMIC, TONEMAP_HEJL, TONEMAP_LINEAR, TONEMAP_NEUTRAL, VIEW_CENTER, VIEW_LEFT, VIEW_RIGHT, shadowTypeToString };