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@animech-public/playcanvas

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import { BoundingBox } from '../../core/shape/bounding-box.js'; class Batch { constructor(meshInstances, dynamic, batchGroupId) { this._aabb = new BoundingBox(); this.origMeshInstances = void 0; this.meshInstance = null; this.dynamic = void 0; this.batchGroupId = void 0; this.origMeshInstances = meshInstances; this.dynamic = dynamic; this.batchGroupId = batchGroupId; } destroy(scene, layers) { if (this.meshInstance) { this.removeFromLayers(scene, layers); this.meshInstance.destroy(); this.meshInstance = null; } } addToLayers(scene, layers) { for (let i = 0; i < layers.length; i++) { const layer = scene.layers.getLayerById(layers[i]); if (layer) { layer.addMeshInstances([this.meshInstance]); } } } removeFromLayers(scene, layers) { for (let i = 0; i < layers.length; i++) { const layer = scene.layers.getLayerById(layers[i]); if (layer) { layer.removeMeshInstances([this.meshInstance]); } } } updateBoundingBox() { this._aabb.copy(this.origMeshInstances[0].aabb); for (let i = 1; i < this.origMeshInstances.length; i++) { this._aabb.add(this.origMeshInstances[i].aabb); } this.meshInstance.aabb = this._aabb; this.meshInstance._aabbVer = 0; } } export { Batch };