@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
48 lines (45 loc) • 1.26 kB
JavaScript
import { BoundingBox } from '../../core/shape/bounding-box.js';
class Batch {
constructor(meshInstances, dynamic, batchGroupId) {
this._aabb = new BoundingBox();
this.origMeshInstances = void 0;
this.meshInstance = null;
this.dynamic = void 0;
this.batchGroupId = void 0;
this.origMeshInstances = meshInstances;
this.dynamic = dynamic;
this.batchGroupId = batchGroupId;
}
destroy(scene, layers) {
if (this.meshInstance) {
this.removeFromLayers(scene, layers);
this.meshInstance.destroy();
this.meshInstance = null;
}
}
addToLayers(scene, layers) {
for (let i = 0; i < layers.length; i++) {
const layer = scene.layers.getLayerById(layers[i]);
if (layer) {
layer.addMeshInstances([this.meshInstance]);
}
}
}
removeFromLayers(scene, layers) {
for (let i = 0; i < layers.length; i++) {
const layer = scene.layers.getLayerById(layers[i]);
if (layer) {
layer.removeMeshInstances([this.meshInstance]);
}
}
}
updateBoundingBox() {
this._aabb.copy(this.origMeshInstances[0].aabb);
for (let i = 1; i < this.origMeshInstances.length; i++) {
this._aabb.add(this.origMeshInstances[i].aabb);
}
this.meshInstance.aabb = this._aabb;
this.meshInstance._aabbVer = 0;
}
}
export { Batch };