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@animech-public/playcanvas

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import { EventHandler } from '../../core/event-handler.js'; import { TouchEvent } from './touch-event.js'; class TouchDevice extends EventHandler { constructor(element) { super(); this._element = null; this._startHandler = this._handleTouchStart.bind(this); this._endHandler = this._handleTouchEnd.bind(this); this._moveHandler = this._handleTouchMove.bind(this); this._cancelHandler = this._handleTouchCancel.bind(this); this.attach(element); } attach(element) { if (this._element) { this.detach(); } this._element = element; this._element.addEventListener('touchstart', this._startHandler, false); this._element.addEventListener('touchend', this._endHandler, false); this._element.addEventListener('touchmove', this._moveHandler, false); this._element.addEventListener('touchcancel', this._cancelHandler, false); } detach() { if (this._element) { this._element.removeEventListener('touchstart', this._startHandler, false); this._element.removeEventListener('touchend', this._endHandler, false); this._element.removeEventListener('touchmove', this._moveHandler, false); this._element.removeEventListener('touchcancel', this._cancelHandler, false); } this._element = null; } _handleTouchStart(e) { this.fire('touchstart', new TouchEvent(this, e)); } _handleTouchEnd(e) { this.fire('touchend', new TouchEvent(this, e)); } _handleTouchMove(e) { e.preventDefault(); this.fire('touchmove', new TouchEvent(this, e)); } _handleTouchCancel(e) { this.fire('touchcancel', new TouchEvent(this, e)); } } export { TouchDevice };