UNPKG

@animech-public/playcanvas

Version:
206 lines (203 loc) 7.11 kB
import { StringIds } from '../../../core/string-ids.js'; const stringIds = new StringIds(); class ColorAttachment { constructor() { this.format = void 0; this.multisampledBuffer = void 0; } destroy() { var _this$multisampledBuf; (_this$multisampledBuf = this.multisampledBuffer) == null || _this$multisampledBuf.destroy(); this.multisampledBuffer = null; } } class WebgpuRenderTarget { constructor(renderTarget) { this.initialized = false; this.key = void 0; this.colorAttachments = []; this.depthFormat = void 0; this.hasStencil = void 0; this.depthTexture = null; this.depthTextureInternal = false; this.assignedColorTexture = null; this.renderPassDescriptor = {}; this.renderTarget = renderTarget; if (renderTarget._colorBuffers) { renderTarget._colorBuffers.forEach((colorBuffer, index) => { this.setColorAttachment(index, undefined, colorBuffer.impl.format); }); } this.updateKey(); } destroy(device) { this.initialized = false; if (this.depthTextureInternal) { var _this$depthTexture; (_this$depthTexture = this.depthTexture) == null || _this$depthTexture.destroy(); this.depthTexture = null; } this.assignedColorTexture = null; this.colorAttachments.forEach(colorAttachment => { colorAttachment.destroy(); }); this.colorAttachments.length = 0; } updateKey() { const rt = this.renderTarget; let key = `${rt.samples}:${rt.depth ? this.depthFormat : 'nodepth'}`; this.colorAttachments.forEach(colorAttachment => { key += `:${colorAttachment.format}`; }); this.key = stringIds.get(key); } setDepthFormat(depthFormat) { this.depthFormat = depthFormat; this.hasStencil = depthFormat === 'depth24plus-stencil8'; } assignColorTexture(gpuTexture) { this.assignedColorTexture = gpuTexture; const view = gpuTexture.createView(); const colorAttachment = this.renderPassDescriptor.colorAttachments[0]; const samples = this.renderTarget.samples; if (samples > 1) { colorAttachment.resolveTarget = view; } else { colorAttachment.view = view; } this.setColorAttachment(0, undefined, gpuTexture.format); this.updateKey(); } setColorAttachment(index, multisampledBuffer, format) { if (!this.colorAttachments[index]) { this.colorAttachments[index] = new ColorAttachment(); } if (multisampledBuffer) { this.colorAttachments[index].multisampledBuffer = multisampledBuffer; } if (format) { this.colorAttachments[index].format = format; } } init(device, renderTarget) { var _renderTarget$_colorB, _renderTarget$_colorB2; const wgpu = device.wgpu; this.initDepthStencil(wgpu, renderTarget); this.renderPassDescriptor.colorAttachments = []; const count = (_renderTarget$_colorB = (_renderTarget$_colorB2 = renderTarget._colorBuffers) == null ? void 0 : _renderTarget$_colorB2.length) != null ? _renderTarget$_colorB : 1; for (let i = 0; i < count; ++i) { var _this$colorAttachment; const colorAttachment = this.initColor(wgpu, renderTarget, i); const isDefaultFramebuffer = i === 0 && ((_this$colorAttachment = this.colorAttachments[0]) == null ? void 0 : _this$colorAttachment.format); if (colorAttachment.view || isDefaultFramebuffer) { this.renderPassDescriptor.colorAttachments.push(colorAttachment); } } this.initialized = true; } initDepthStencil(wgpu, renderTarget) { const { samples, width, height, depth, depthBuffer } = renderTarget; if (depth || depthBuffer) { if (!depthBuffer) { this.setDepthFormat('depth24plus-stencil8'); const depthTextureDesc = { size: [width, height, 1], dimension: '2d', sampleCount: samples, format: this.depthFormat, usage: GPUTextureUsage.RENDER_ATTACHMENT }; if (samples > 1) { depthTextureDesc.usage |= GPUTextureUsage.TEXTURE_BINDING; } else { depthTextureDesc.usage |= GPUTextureUsage.COPY_SRC; } this.depthTexture = wgpu.createTexture(depthTextureDesc); this.depthTextureInternal = true; } else { this.depthTexture = depthBuffer.impl.gpuTexture; this.setDepthFormat(depthBuffer.impl.format); } this.renderPassDescriptor.depthStencilAttachment = { view: this.depthTexture.createView() }; } } initColor(wgpu, renderTarget, index) { const colorAttachment = {}; const { samples, width, height } = renderTarget; const colorBuffer = renderTarget.getColorBuffer(index); let colorView = null; if (colorBuffer) { const mipLevelCount = 1; if (colorBuffer.cubemap) { colorView = colorBuffer.impl.createView({ dimension: '2d', baseArrayLayer: renderTarget.face, arrayLayerCount: 1, mipLevelCount }); } else { colorView = colorBuffer.impl.createView({ mipLevelCount }); } } if (samples > 1) { var _this$colorAttachment2, _this$colorAttachment3; const multisampledTextureDesc = { size: [width, height, 1], dimension: '2d', sampleCount: samples, format: (_this$colorAttachment2 = (_this$colorAttachment3 = this.colorAttachments[index]) == null ? void 0 : _this$colorAttachment3.format) != null ? _this$colorAttachment2 : colorBuffer.impl.format, usage: GPUTextureUsage.RENDER_ATTACHMENT }; const multisampledColorBuffer = wgpu.createTexture(multisampledTextureDesc); this.setColorAttachment(index, multisampledColorBuffer, multisampledTextureDesc.format); colorAttachment.view = multisampledColorBuffer.createView(); colorAttachment.resolveTarget = colorView; } else { colorAttachment.view = colorView; } return colorAttachment; } setupForRenderPass(renderPass) { var _this$renderPassDescr, _this$renderPassDescr2; const count = (_this$renderPassDescr = (_this$renderPassDescr2 = this.renderPassDescriptor.colorAttachments) == null ? void 0 : _this$renderPassDescr2.length) != null ? _this$renderPassDescr : 0; for (let i = 0; i < count; ++i) { const colorAttachment = this.renderPassDescriptor.colorAttachments[i]; const colorOps = renderPass.colorArrayOps[i]; colorAttachment.clearValue = colorOps.clearValue; colorAttachment.loadOp = colorOps.clear ? 'clear' : 'load'; colorAttachment.storeOp = colorOps.store ? 'store' : 'discard'; } const depthAttachment = this.renderPassDescriptor.depthStencilAttachment; if (depthAttachment) { depthAttachment.depthClearValue = renderPass.depthStencilOps.clearDepthValue; depthAttachment.depthLoadOp = renderPass.depthStencilOps.clearDepth ? 'clear' : 'load'; depthAttachment.depthStoreOp = renderPass.depthStencilOps.storeDepth ? 'store' : 'discard'; depthAttachment.depthReadOnly = false; if (this.hasStencil) { depthAttachment.stencilClearValue = renderPass.depthStencilOps.clearStencilValue; depthAttachment.stencilLoadOp = renderPass.depthStencilOps.clearStencil ? 'clear' : 'load'; depthAttachment.stencilStoreOp = renderPass.depthStencilOps.storeStencil ? 'store' : 'discard'; depthAttachment.stencilReadOnly = false; } } } loseContext() { this.initialized = false; } resolve(device, target, color, depth) {} } export { WebgpuRenderTarget };