@animech-public/playcanvas
Version:
PlayCanvas WebGL game engine
17 lines (14 loc) • 570 B
JavaScript
import { BUFFERUSAGE_INDEX, BUFFERUSAGE_STORAGE, INDEXFORMAT_UINT16 } from '../constants.js';
import { WebgpuBuffer } from './webgpu-buffer.js';
class WebgpuIndexBuffer extends WebgpuBuffer {
constructor(indexBuffer, options) {
super(BUFFERUSAGE_INDEX | (options != null && options.storage ? BUFFERUSAGE_STORAGE : 0));
this.format = null;
this.format = indexBuffer.format === INDEXFORMAT_UINT16 ? 'uint16' : 'uint32';
}
unlock(indexBuffer) {
const device = indexBuffer.device;
super.unlock(device, indexBuffer.storage);
}
}
export { WebgpuIndexBuffer };